POV-Ray : Newsgroups : povray.general : Halo? : Re: Halo? Server Time
8 Aug 2024 04:04:55 EDT (-0400)
  Re: Halo?  
From: Warp
Date: 5 Mar 2001 05:55:56
Message: <3aa370bc@news.povray.org>
Nekar Xenos <vir### [at] iconcoza> wrote:
: It doesn't really give any reason. It just seemed not logical to take out
: something that worked quite well and replace it with something that has a
: lot more feature but can't do the same thing.

  It's true that in 3.1 the (only) sampling algorithm leaves a bit to be
desired. However, new sampling algorithms will be added to the new version
of povray, so this problem should be fixed by then (if you are impatient,
use MegaPov).
  After that, I don't see any problem recreating all the same effects as
with halo. Granted, you may not get pixel-by-pixel identical results, but
if you tweak a bit you'll surely get results that are very close to the
halo effects.
  With media you'll get more freedom as well.

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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