POV-Ray : Newsgroups : povray.general : translating a texture : Re: translating a texture Server Time
8 Aug 2024 04:09:21 EDT (-0400)
  Re: translating a texture  
From: Geoff Wedig
Date: 2 Mar 2001 07:54:04
Message: <3a9f97ec@news.povray.org>
Sander <san### [at] stolscom> wrote:

> In article <3a9d5546@news.povray.org>, Geoff Wedig says...
>> 
>> I wouldn't think so, though some textures, such as spiral and wood wouldn't
>> be very interesting in those extremes.  Do you have examples where this
>> occurs?
>> 
>> Geoff
>> 
> I wil put an image in p.b.i. showing part of a cylinder with same 
> texture twice: the lower has the texture translated 100x more than the 
> upper, and the scale has been 40 in stead of 4 to get anything 
> acceptable. The lower shows what I was referring to: the texture seems 
> to be discontinuous along sharp vertical boundaries, for one thing. 
> There is more amiss, however... 

No need.  I can bow to the people below.  They obviously know more than I
about this.

> Ron and Margus: thanks for the explanation! What a luxury to get answers 
> so quickly from you people :)  I will simply have to use less 
> translation and scaling, I suppose.

Geoff


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