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Marc-Hendrik Bremer <Mar### [at] t-online de> wrote:
> Geoff Wedig schrieb in Nachricht <3a9e67f9@news.povray.org>...
>>Gilles Trans, in his discussion of the Wet bird scene, has a pointer to a
>>little bird, done in sPatch. I used it for my Door into Summer pic,
>>forexample. It's a fairly simple model, but depending on how detailed you
>>want, it might be sufficient.
> Thanks Geoff. I couldn't find the bird in your posted scenes, but I think
> it's now in an unpublished version.
> I got the model and it looks promising. Enough details for my scene, I
> think. At least it's a startingpoint for more e modelling if necessary.
> How did you do the textures? Or aren't they that important for your scene?
> If Gilles fails to uv-map a texture on it, I better not even try (well, I
> will but only if I have to). Or did you texture the individual patches?
Little of both, actually. The bird is a fairly small segment of my scene,
so I didn't have to have hugely detailed textures. First I seperated it
into body segment, beak, and legs, so I could texture them separately (did
this in sPatch). The beak and legs could be textured pretty much uniformly
in color. The body was a bit harder, but I created a streaky texture back
to front, then made a gradient on it from dark to light, with a slight color
change, in the up direction. That gave me something that (very) roughly
approximated a color shift from the belly to the back, with a color
variation forming lines parallel to the feathers. It didn't look *too* bad
in close ups, though I'll admit it didn't look great, but for the small size
in the pic, it worked great.
Geoff
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