POV-Ray : Newsgroups : povray.newusers : old version... : Re: old version... Server Time
5 Nov 2024 01:25:13 EST (-0500)
  Re: old version...  
From: Teddy Bear
Date: 2 Mar 2001 05:18:05
Message: <3a9f735d@news.povray.org>
Thanks a lot !


3a9f2789@news.povray.org...
> To be blunt, it's not a straight changeover going from halo to media, it
can
> take a lot of adjustment and still might not be exactly reproduced.
> The following might be about what you had before, I couldn't check since
> this PC doesn't have POV-Ray 3.0 on it.  Looks about like what you might
> have intended.
>
> Bob H.
>
> sphere {
>     < 0, 1, 0>, 2
>     pigment {
>         color rgbt < 1, 1, 1, 1>
>     }
>     interior {
>      media {
>         intervals 5 samples 10, 20
>         emission <2,1,1> // color adjust here or use scattering {}
>          density {
>         spherical
>         turbulence 1.5
>            density_map {
>             [ 0.0 rgb < 0.01, 0, 0> ] // less fades
>             [ 1.0 rgb < 1, 1, 0> ] // more is denser
>          } // density_map
>          } // density
>      } // media
>      } // interior
>     hollow
> }
>
>
>


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