POV-Ray : Newsgroups : povray.general : translating a texture : Re: translating a texture Server Time
8 Aug 2024 04:09:52 EDT (-0400)
  Re: translating a texture  
From: Geoff Wedig
Date: 28 Feb 2001 14:45:10
Message: <3a9d5546@news.povray.org>
Sander <san### [at] stolscom> wrote:

> Is it to be expected that translating a texture (e.g. T_Col_Marble) to 
> extreme values, like 25000, gives results that differ very much from the 
> non-translated texture? Even for discontinuities to appear in the 
> texture, i.e. sharp boundaries between areas?? Is there a limit one 
> should not cross??? I could give examples of what I get...
> Thank you old hands for helping me :) 

I wouldn't think so, though some textures, such as spiral and wood wouldn't
be very interesting in those extremes.  Do you have examples where this
occurs?

Geoff


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