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"Richard Dault" wrote:
> > What is the water particles made of? I can't quite see it.
> > Isosurfaces?
>
> Blobs. I find it does a pretty good job. The more particles
> there are, the smoother water-like it gets. I think there are
> 700 particles in this animation.
I use blobs too. The reason I was confused by your animation is that the
blobs seems to be cluttered together in groups. I wondered if those groups
were small iso-surfaces, but I understand they are groups of blob elements.
> > Does the simulation change if you change the frame-rate of
> > the animation?
>
> I'm not sure what you mean by this, but if I change the number
> of frames, then it does get smoother and slower.
That's not what I meant, but never mind, my question was only relevant if
you #write data to files and read them in the next frame. (Some of those
kind of particle systems create more particles if you have more frames.) But
I guess your animation is based on the clock keyword alone, in which case my
question was irrelevant.
Rune
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