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> Nice!
Thanks!
> You can always use CSG to "clip" the water. Maybe that's what you did.
No, I just left them inside the other objects. Although I should clip them
to speed things up.
> What is the water particles made of? I can't quite see it. Isosurfaces?
Blobs. I find it does a pretty good job. The more particles there are, the
smoother water-like it gets. I think there are 700 particles in this
animation.
> Does the simulation change if you change the frame-rate of the animation?
I'm not sure what you mean by this, but if I change the number of frames,
then it does get smoother and slower. Basically, every frame I rotate the
particles by 360*clock around the center. So the more frames, the more
often the particles get drawn.
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