POV-Ray : Newsgroups : povray.binaries.utilities : A way to create surface normals in .obj?? : Re: A way to create surface normals in .obj?? Server Time
17 Jun 2024 11:17:03 EDT (-0400)
  Re: A way to create surface normals in .obj??  
From: cadman
Date: 19 Feb 2001 17:21:04
Message: <3a919c50@news.povray.org>
Is the .obj file format available?  It seems that a program could be quickly
written to do that.

October <oct### [at] hotmailcom> wrote in message
news:3a8b4493@news.povray.org...
> Hi all,
>
> I'm trying to refine some techniques using only free software to go from
an
> organic model to a finished render using uv texture mapping in Megapov.
>
> Currently I am using the excellent Hamapatch software to model, UVmapper
to
> create texture map templates and OBJuvPOV to create the .pov and .inc
files.
> Unfortunately Hamapatch's .obj export function does *not* create surface
> normals for texturing and I am having to use several other steps
(including
> "smooth" in Crossroads) that work but still lead to less than perfect
> results.
>
> What I need is either a free converter or a dedicated utility that can
take
> the data in a .obj file and create/calculate normal data for *all*
vertices.
>
> Does anyone have any good suggestions in these regards???
>
> Thanks in advance,
>
> Jon Hoskins
>
>


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