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"Duncan Adamson" <dja### [at] doc ic ac uk> wrote in message
news:3A83D12D.F5653BEE@doc.ic.ac.uk...
> Ryan Constantine wrote:
> My goodness, I didn't meen to start a war. I was only trying to indicate
that
> I felt there are already many sources of image map pictures out there in
any
> format you could possibly want. However I have had no such joy in finding
large
> sources of procedural textures. This was the idea behind my site.
Wasn't trying to war, simply trying to answer why some prefer one over
another.. :-)
> Personally I use both but prefer procedural textures. I think they show
higher
> skill (but this is ONLY my opinion). Image maps are useful when you have
little
> time or want to model an extremely complex texture. However I am
explicitly
> looking to create a site for new users (and more experienced ones if they
like -
> no discrimination) to learn about procedural textures as this is the part
of
> creating scenes that I find the hardest. Several tutorials exist on the
web but
> that is no use if you want ideas on how to texture a [insert object of
your
> choice].
Depends on how you create it. Some of the best textures I've ever seen
whilst lurking are usually a imagemap/bumpmap combo, which they do from
scratch.
> If enough people feel strongly enough about it I will add a section to my
site
> containing image maps - they are a valid tool in POV-Ray so I don't see
why they
> shouldn't be used.
Depends on what kind of site you want, really. If you want a popular,
all around good resource for textures, then yes, you should have both. Yer
sight, ta heck with what others think.. :-) But it'd be more popular if
it's method agnostic I'd think..
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