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Answer is shorter than your message subject line :-) Hierarchy.
Well, okay, that's not a real answer.
Any texture (pigment, finish, normal, etc.) placed into an object statement (or
primitive, etc.) gets applied and remains from then on when used in CSG.
Unless--- and this is a big unless--- the same texture keywords are used after
the first inside the *same* object; not counting whole 'texture' statements
because of layering.
Hope that made sense.
Bob H.
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