POV-Ray : Newsgroups : povray.general : Where's that rotation advice? : Re: Where's that rotation advice? Server Time
8 Aug 2024 08:17:47 EDT (-0400)
  Re: Where's that rotation advice?  
From: Rune
Date: 22 Jan 2001 16:41:47
Message: <3a6ca91b@news.povray.org>
"Greg M. Johnson" wrote:
> Going to a pure IK leg in a new character, following some
> of the advice you gave H.E.Day last year, and keeping
> true FK construction.

I still don't see why you stick to that FK idea... :)

Anyway, why does the output have to be rotation vectors? Why not transforms?
Transforms are much easier to handle...

> But frankly at this hour I'm still not out of woods, and
> when I looked at your Vectors2Rotate  I saw it wasn't
> what I was looking for....

Not directly anyway...

> I used FindKnee successfully to find the knee. But I
> *do not* want to simply make my thigh a cylinder from
> hip point to knee point. I want a transform{} to be
> placed on an object{thigh}.

And that's what I explained in the post for H.E.Day. But maybe that's
exactly what you meant.

Rune
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