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"Greg M. Johnson" wrote:
> Going to a pure IK leg in a new character, following some
> of the advice you gave H.E.Day last year, and keeping
> true FK construction.
I still don't see why you stick to that FK idea... :)
Anyway, why does the output have to be rotation vectors? Why not transforms?
Transforms are much easier to handle...
> But frankly at this hour I'm still not out of woods, and
> when I looked at your Vectors2Rotate I saw it wasn't
> what I was looking for....
Not directly anyway...
> I used FindKnee successfully to find the knee. But I
> *do not* want to simply make my thigh a cylinder from
> hip point to knee point. I want a transform{} to be
> placed on an object{thigh}.
And that's what I explained in the post for H.E.Day. But maybe that's
exactly what you meant.
Rune
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