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Bob H. schrieb in Nachricht <3a66bcda@news.povray.org>...
>You often find trying to achieve non-obliqueness in a closed environment is
not
>always possible. To see 1/4 of a room for example you can't really get rid
of
>perspective. Open areas are easier to compensate for by moving the camera
a
>ridiculous distance away and narrowing the 'angle'.
Ah yes, it is an outdoor scene and I tried an angle of 40, which is way
better.
>I more often than not use angle 30 or less because that's about where
spheres
>in corners retain better spherical shapes, although I do use much higher
for
>those panoramic scenes. In fact the render I just posted at p.b.i.
yesterday
>uses the angle 67.
There are scenes where it seems not to matter. Some of the scenes I made
worked very well with the default angle 67. But when the camera is not
horizontal it seems to become important to narrow the angle a bit. OK, it
depends of course on the effect you want to achieve. But watching TV most
shots don't show any obliqueness IMO.
Thanks,
Marc-Hendrik
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