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"Chris Huff" wrote:
> I would prefer the boned_mesh syntax, because it will let
> you specify data along with each vertex instead of separating
> it all out into a deform
Ok.
> I would prefer a cleaner method letting the user name each bone
Fine with me.
I feel we have reaches a point where our exchanging of thoughts and ideas
has resulted in us agreeing about mostly everything about the bone feature.
That's nice!
So now we just need someone to code it. Hehe...
Rune
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