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"Warp" wrote:
> Rune wrote:
> : My idea is to create a new format that combines the
> : best from PCM and mesh2.
>
> We have been planning for an extended PCM format
> which will support uv-mapping and per-triangle/per-vertex
> texturing (and even texture definitions inside the PCM
> file).
> The format is quite finished, but I have been
> "coding" support for it into the compressor for the
> last half year (that is, I haven't done anything ;) ).
I'd be very interested in more information about this format.
More specifically the new format definition.
Rune
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