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Rune <run### [at] inamecom> wrote:
: My idea is to create a new format that combines the best from PCM and mesh2.
We have been planning for an extended PCM format which will support
uv-mapping and per-triangle/per-vertex texturing (and even texture definitions
inside the PCM file).
The format is quite finished, but I have been "coding" support for it into
the compressor for the last half year (that is, I haven't done anything ;) ).
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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