POV-Ray : Newsgroups : povray.general : Compression : Re: Compression Server Time
8 Aug 2024 16:22:34 EDT (-0400)
  Re: Compression  
From: Warp
Date: 13 Jan 2001 13:34:32
Message: <3a609fb8@news.povray.org>
Rune <run### [at] inamecom> wrote:
: My idea is to create a new format that combines the best from PCM and mesh2.

  We have been planning for an extended PCM format which will support
uv-mapping and per-triangle/per-vertex texturing (and even texture definitions
inside the PCM file).
  The format is quite finished, but I have been "coding" support for it into
the compressor for the last half year (that is, I haven't done anything ;) ).

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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