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"Chris Colefax" wrote:
> If you would like to experiment a little with mesh and patch
> deformations, without modifying the POV code just yet,
> perhaps you should look at the Compressed Mesh macro file in
> conjunction with Warp's Mesh Compressor:
>
> http://www.geocities.com/ccolefax
>
> The Compressor and Macros combined give you access to the
> vertices of meshes (including bicubic patch models), and you
> are free to warp these at will. Using various MegaPOV
> features (such as eval_pigment), you could even try out
> ideas like your pattern warps.
Yes, I've thought of that too. Actually I downloaded the said utilities a
little while ago for that exact reason.
I haven't tried out my ideas yet, but since quite a few
calculations-per-vertice have to be done, I think it will be rather slow in
POV-script. It is worth a try though.
Thanks for the feedback!
Rune
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