POV-Ray : Newsgroups : povray.general : Glass : Glass Server Time
8 Aug 2024 10:19:55 EDT (-0400)
  Glass  
From: J-Print News
Date: 9 Jan 2001 01:31:47
Message: <3a5ab053@news.povray.org>
I've been trying too figure out if PovRay renders glass correctly or not.

If you have a glass sphere that is slightly green (like normal window
glass). With most ray tracers and renderers they just map a colour too the
surface of the glass resulting in an even distribution of transparent green
when rendered(like a balloon), with of course refraction added. In real life
the centre of the sphere is actually darker because the light travels a
longer distance through the middle of the sphere than near the edge.

If PovRay doesn't do this, I think it should be easy too make something to
do this: the longer the distance that the light travels through the object,
the more light is absorbed. But I know nothing about programming or
scripting(yet). I don't want to use it only in spheres but in other shapes
as well.

Is there someone that can help me with this?

Thanks

Nekar Xenos
_____________

'E xapis meta sou.


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