POV-Ray : Newsgroups : povray.general : Request: new simple pattern : Re: Request: new simple pattern Server Time
8 Aug 2024 10:20:28 EDT (-0400)
  Re: Request: new simple pattern  
From: 25ct
Date: 7 Jan 2001 11:15:51
Message: <3a589637@news.povray.org>
"Chris Huff" <chr### [at] maccom> wrote in message
news:chrishuff-FFA674.10394607012001@news.povray.org...
> In article <3a5880ae@news.povray.org>, "25ct" <25c### [at] lineonenet> wrote:
>
> >      My idea would be for someone to produce a code that 'finds' the
> > centre of these shapes in the render window, and then, by clicking
> > your mouse on the shape, and holding down, just move the shape to at
> > least where you want it to go, rather than taking 30 minutes to get
> > it there in the first place.
> >
> >   My understanding of computers is very limited in this field,
> >  so, is this feasible, at all, team?  Or am I missing something?



>
> What you are looking for is a modeller. POV-Ray is a renderer.
> In addition, making something like this cross-platform would be
> practically impossible...every OS handles windows and user interaction a
> bit differently. That is why the basic POV-Ray is a text-only console
> program.


  Thank you Chris. This is what I don't understand about it.
   I don't know what can be done or can't be done.



You might be able to cook up an interface in Java, if you want
> something that is equally bad on all platforms...


   :o)  Noooooo.  No, I'll stick with POV....


> Even if you ignore that problem, how do you move an object in 3D space
> with the mouse with one view window? How would the display be updated?
> (raytracing while moving an object would, well, not give very good
> performance) And what do you mean by the "center" of the object? Center
> of mass, center of bounding box, etc...?


    My apologies. I meant the centre of mass. I play around with 'Dimensions
3.0' now and again, and in that program you can move an object about its
centre of mass, in any direction. This is what got me thinking about being
able to move an object more efficiently in the render window 'after' the
image has been rendered - simply to adjust that object accordingly, and
then, somehow, the 'main' code would change accordingly also?


>
> If you really want something like this, try one of the modellers and see
> if it improves...I personally haven't found a modeller I can use. It is
> far too platform specific to be a core POV feature, and more of a
> modeller feature than a renderer feature.

     I guess that I will have to 'try' harder!  :o)

     It was just an idea.

    Thanks for your reply.

     ~Steve~
>
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><


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