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I have experimented with using heightfields to make smooth text. In a 2D
program I make some white text on a black background and then I blur it. The
problem is that the text becomes smooth not only in the depth direction; the
outline becomes smooth too, which is not good.
I think instead of blurring the text I need to use some kind of proximity
function on it. However, I don't know how to do it. MegaPov's proximity
pattern is too slow and grainy. Is there any freeware program that can do
what I need, or is there any special method I can use?
(I also experimented with using blobs for the smooth text, but it had the
same problem.)
Rune
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