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Specifically, you would be using something like this for doing ranges with the
Clock Modifier include file:
#declare clock_start=0;
#declare clock_finish=0.5; // ends where other begins
#include "clockmod.inc"
#declare Scaled=1+mclock*3; // whatever
#declare clock_start=0.5; // begins where other left off
#declare clock_finish=1;
#include "clockmod.inc"
#declare Rotated=mclock*360; // whatever
object { YourObject scale <Scaled,Scaled,Scaled> }
camera { location <0,0,-10>
rotate <0,Rotated,0>
look_at 0 }
Or this using the Auto Clock macro (still need the include file in Library
path):
#include "autoclck.mcr"
object { YourObject scale From ( 0, <1,1,1> ) To ( 0.5, <4,4,4> ) }
camera { location <0,0,-10>
rotate From ( 0.5, <0,0,0> ) To ( 1, <0,360,0> )
look_at 0 }
The first numbers in parentheses are the clock values you want.
Second numbers are the floats or vectors of the amounts you want changed.
Bob H.
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