|
|
Ron Parker <ron### [at] povrayorg> wrote:
: They're not really. The fourth column is just a convenient way of specifying
: the translate component. You could easily take that out, invert, and put
: it back.
But aren't the rays also translated with the inverse translation of the
object? Isn't the whole 4x4 matrix inverted?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|