Ken wrote:
> Lance Birch wrote:
> > normal)... I have no idea how someone would go about doing it perfectly.
>
> As it is with many things in the 3D graphic industry. If you can't model
> it with real world physical attributes you fake it so that it at least
> appears like it was. Unless you goal is academic it probably doesn't
> matter anyway since the viewer is more concerned about the results than
> the methods used to achieve it.
Yes that's right. I made an image today that is a bit along those lines...
--
Lance.
http://come.to/the.zone
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