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"Chris Colefax" wrote:
> The code below creates something like a sphere based on a cube of patches.
(...)
> I can't seem to get a shape that is close to
> spherical *and* smooth at the seams (if you comment out the reference
sphere
> and turn off the hull you can clearly see the discontinuities in shading).
I probably didn't emphasise enough that the only thing that matters is that
they should join smoothly. They don't have to make out a spherical shape...
Did you have any luck in joining the patches completely smoothly?
Rune
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