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Neat idea. I'll give it a try! Thanks
"Nathan Kopp" <Nat### [at] Koppcom> wrote in message
news:3a29dfc4$1@news.povray.org...
>
> "Christoph Hormann" <chr### [at] gmxde> wrote...
> >
> > You might have a look at the material_map section in the pov docu,
> > furthermore you can also specify a transmit value for the different
color
> > indices in an indexed image_map.
>
> Alternatavely, with MegaPov you can use an image_pattern to create a
pattern
> and then use your texture and a clear texture for the two entries. For
> example, you could use something like this (syntax may be a bit off):
> texture{
> image_pattern{ png "img.png" }
> texture_map{
> [0 pigment{rgbt 1}]
> [1 MyTexture]
> }
> }
>
> Black parts of img.png will turn out clear, white parts will show
MyTexture,
> and anything in between will have a blend of the two.
>
> -Nathan
>
>
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