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I am very new to POVRAY and I came across an interesting image when I was
creating a starfield plane in the Z direction. I populated it with a granite
color_map. I looked straight down the Z direction and got a weird result. Is
this me and I don't understand what I am doing or is this a strange render
bug? Shouldn't this be a seamless image with no distinguishing boundaries?
It is probably just me but I don't know how to explain it or correct it. I
am using Windows v3.1g. Any help will be greatly appreciated.
Thank you for your time.
Doug
Below is the code to this question.
camera
{
location <0,0,-5000>
look_at <0,0,0>
}
plane
{
<0,0,1>,5000
texture
{
pigment
{
granite
color_map
{
[5 rgb <0,2,5>]
[.3 rgb 0]
}
}
}
finish {ambient 1}
}
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