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"Chris Huff" wrote:
> If you put it in the same block as the sphere you will get the
> results you expect. Being able to decide exactly which things
> get blurred is a very useful feature...
>
> Then you put 50000 spheres in the motion_blur block...and pray you have
> enough memory to render 50000 motion_blurred spheres.
But what do I do if I truly want all objects in my scene to be blurred?
My scene is very complicated, so putting a motion_blur block around every
object is not an option. And when I try to put a single motion_blur block
around my entire scene I get the following error:
object <----ERROR
character.inc:555: error: No matching } in motion_blur, object found
instead.
Rune
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