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I have found a way to do it as post-processing ... A little tool named
WinAvg ...
I think you know it. With a little programming, this can be used to create a
motion-blurred animation ...
Perhaps the first animation is available tommorow ...
Hartmut
"Warp" <war### [at] tag povray org> schrieb im Newsbeitrag
news:3a2218cb@news.povray.org...
> If you REALLY need it to be a post-processing step, then I can't help,
> but if it's enough that the motion-blur is calculated while rendering
> (faster than averaging n frames), then you can use MegaPov for that.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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