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"Andy Cocker" <big### [at] mariner9fsnetcouk> wrote in message
news:3a21113c@news.povray.org...
>
> > What were the settings for the area light? jitter used? adaptive? I was
> surprised it didn't look as though
> > the usual flying pixel effect from jitter was obvious, so I figured maybe
> it had a large number of light
> > sources instead.
>
> Barely altered code from Warp's original file:
>
> light_source
> { 0, 1 area_light x*1,z*1,10,10 adaptive 0 jitter media_interaction on
> media_attenuation on
> }
>
> Didn't use ORIENT.. maybe that would have avoided the prob.
Maybe it was the adaptive needing to be 1 or more (?)
If orient, or another untamed feature, had been used then I'd have suspected that to
be potential trouble. It
almost looks like the table edges are faulty but that's probably not the case. Unless
of course there is any
coincident surfaces there. If not, that leaves the area light. Hm, just had a
thought. Is the area light
fully within the bounds of the cutout in the ceiling, or does it reach beyond any?
Bob
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