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"Bob H."
<per### [at] aolcom?subject=PoV-News:%20&body=Relating%20to%20POV-Ray:>
wrote in > >Well, not solid actually. More like scrambled. Freeze frame it
at the problem point and it shows.
> What were the settings for the area light? jitter used? adaptive? I was
surprised it didn't look as though
> the usual flying pixel effect from jitter was obvious, so I figured maybe
it had a large number of light
> sources instead.
Barely altered code from Warp's original file:
#declare Light=
union
{ box { <-1,-.2,-1><1,.2,1> no_shadow pigment { rgb 1 } finish { ambient
.25*4*1000 } }
light_source
{ 0, 1 area_light x*1,z*1,10,10 adaptive 0 jitter media_interaction on
media_attenuation on
}
}
Didn't use ORIENT.. maybe that would have avoided the prob.
Andy Cocker
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