Warp wrote in message <3a0be9f7@news.povray.org>...
>Mark Wagner <mar### [at] gtenet> wrote:
>: I'm working on random-order rendering.
>
> Does it work with antialiasing?
It will do antialiasing as a second rendering pass.
> Does it work with interrupted renders?
Yes.
> If radiosity is used, will the resulting image be identical from render
>to render (if nothing is changed)?
I don't know. I haven't gotten it to a workable form.
> What about other features which use caches to use previously calculated
>results (I think the crackle pattern uses something like this)?
It won't affect the results from the crackle cache, but in many cases will
slow down the rendering.
> How much will it take memory?
Hopefully, not much more than current rendering methods.
--
Mark
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