POV-Ray : Newsgroups : povray.binaries.utilities : Optimisation of POVRay code : Re: Optimisation of POVRay code Server Time
26 Jun 2024 08:17:57 EDT (-0400)
  Re: Optimisation of POVRay code  
From: Geoff Wedig
Date: 14 Nov 2000 07:44:26
Message: <3a1133a9@news.povray.org>
Defective <def### [at] homecom> wrote:

> Has anyone though about creating a utility to optimise POVRay code?

> I'm thinking along the lines of something that will parse an object
> and simplify the various rotations and translations.  I tend to fiddle
> with things until I get them laid out exactly as I want them, then
> find that I've got a big heap of rotations and translations scattered
> all over the place that could probably be simplified to just a few of
> each.

Well, since POV does this internally, turning all of that stuff into a
single transform, it would only make a difference in the parsing, and
parsing is fast enough that I don't think it's high on anyone's priorities
(this coming from someone who does images with 2+ hour parses)

Geoff


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