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Defective <def### [at] homecom> wrote:
> Has anyone though about creating a utility to optimise POVRay code?
> I'm thinking along the lines of something that will parse an object
> and simplify the various rotations and translations. I tend to fiddle
> with things until I get them laid out exactly as I want them, then
> find that I've got a big heap of rotations and translations scattered
> all over the place that could probably be simplified to just a few of
> each.
Well, since POV does this internally, turning all of that stuff into a
single transform, it would only make a difference in the parsing, and
parsing is fast enough that I don't think it's high on anyone's priorities
(this coming from someone who does images with 2+ hour parses)
Geoff
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