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Peter Popov <pet### [at] usanet> wrote:
: A quadric (anyone remember these?) should do it.
Isosurfaces killed quartics and other poly objects... RIP.
... Or perhaps not. You can create infinite surfaces with polys but not
with isosurfaces. Polys also are more accurate (but usually slower).
Btw, see http://iki.fi/warp/polytutorial/
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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