POV-Ray : Newsgroups : povray.general : How are radiosity samples calculated? : Re: How are radiosity samples calculated? Server Time
8 Aug 2024 16:16:54 EDT (-0400)
  Re: How are radiosity samples calculated?  
From: Warp
Date: 13 Nov 2000 07:15:58
Message: <3a0fdb7e@news.povray.org>
Xplo Eristotle <inq### [at] unforgettablecom> wrote:
: I thought that radiosity works a bit like blurred reflection, shooting
: out X samples in random directions to gather environmental information,
: but I've been experimenting some more today and it seems like this may
: not be the case.

  Yes, it basically works like this.
  However, if it only did this, the rendering of any simple scene with
radiosity would take ages (eg. with 100 samples and recursion level 4 it
would take 4^100 times longer, ie. about 10^62 times longer; which means
that the Sun would die before the rendering is ready).

  I have to go to class right now but I'll explain a little bit more when
I return and nobody else has already done it.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.