Perhaps there is only one thing you really need to know, using 0/255 to 255/255
is the range POV uses, 0 to 1. In other words, divide all palette entries by
255.
Or maybe you wanted to know more than that. I don't know of a utility to take
a *.pal file so as to turn it into a color_map.
Bob
"Steven Jones" <ste### [at] tsncc> wrote in message
news:3a0d9e34@news.povray.org...
> Is it possible to convert a PSP 256-colour palette to a Pov colour map? I
> ask because if it's possible then I can use Povray to make topographic maps
> for the game 'Virtual Sailor'. ( http://avsim.com/vs )
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