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Mark Wagner <mar### [at] gtenet> wrote:
: I'm working on random-order rendering.
Does it work with antialiasing?
Does it work with interrupted renders?
If radiosity is used, will the resulting image be identical from render
to render (if nothing is changed)?
What about other features which use caches to use previously calculated
results (I think the crackle pattern uses something like this)?
How much will it take memory?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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