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Start by rendering the examples and changing various numbers and see what
happens. Try and understand the structure of each bit. Start simple and
learn about each aspect of pov.
start by playing with some simple shapes - sphere box plane etc. and using
simple CSG - union differenc etc.
This should get you started.
Mick
"sshelby" <ssh### [at] rexnetnet> wrote in message
news:3a01a4a5@news.povray.org...
> I'm trying to learn how to use pov-ray, but am having trouble because I
have
> no background in programming. I have been printing out the help files so I
> can read them at my leasure, but the problem is that they assume that the
> user has a certain amount of knowledge, which I don't. They use a lot of
> terms that have specific meanings, but they don't give definitions for any
> of them. What I need is a glossary of terms used in pov-ray programming,
or
> maybe programming in general. Can anyone tell me where I can find one?
> Steve Shelby
> ssh### [at] rexnetnet
>
>
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