|  |  | I am trying to remove all infinite objects from my source, but one object
keeps showing as infinite (found by commenting the code) which is a large
sphere that the entire scene and camera are inside.  I have tried to use
bounded_by statements but it still shows infinite.   Anybody know what I am
doing wrong?  I am trying to eliminate all the infinite objects to assist in
using the photon feature in Megapov.
#declare Globe =
object
   sphere {<0,0,0> , 2000.0
      texture {
         pigment {
            image_map {
               tga "img0053.tga"
               map_type 1
               interpolate 4
            }
          }
          finish {ambient 1 }
      }
      hollow
    //  bounded_by {sphere{<0,0,0>, 2000}}
   }
}
object {Globe
  bounded_by {sphere{<0,0,0>, 2000}}
}
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