The problem with the way I shot the blobs at the surface is that they
are just randomly shot at the surface. Photon-mapping has a more
efficient way of doing this. The photons are shot at the target object
in a spiral pattern, and therefore cover the surface more completely
with fewer samples.
Chris Huff's blob pattern would be a great benefit. Is that part of
MegaPovPlus? If so, I could get started on something right away :).
Christoph Hormann wrote:
>
> This 'scattering photon mapping' is definitely an interesting idea. I
> don't know it it will work efficiently in practice but that's difficult
> to tell. Note that it is a completely different approach towards
> scattering than usual.
>
> But your blob based technique could be much more efficient with Chris
> Huff's blob pattern. This way you would avoid the need for the multiple
> object patterns and don't need a slow proximity pattern either.
>
> Christoph
>
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html
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