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John VanSickle wrote:
>
> This was done in just a few hours time last night. before.jpg is the
> hull mesh and after.jpg is with three levels of subdivision plus normal
> smoothing.
>
> My modeler can now apply texturing to individual faces. All I need now
> is to add uv-mapping.
>
> Regards,
> John
>
> ------------------------------------------------------------------------
> [Image] [Image]
Impressive.
Is there any predictable relationship between the original mesh and the
final result?
It now looks a bit like what you have when working with blobs: it needs
a lot of experimenting to get everything the right size.
Can you for instance be sure about the length or width of a paw or ear?
Again, I think it's very impressive and it looks very, very useful,
predictable or not.
Remco
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