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Scott Gammans wrote:
>
>
> I may be wrong about what is causing the problem, but POV-Ray for Windows
> *does* have some sort of memory allocation problem that, after a few dozen
> frames, causes it to stop rendering with a memory allocation error because
> it can't allocate any more memory to open one of the TGA bump map files in
> my scene.
I've had POVRay crash on Windows because of memory problems when running
(long) animation renders.
I'm not sure the problem lies with POVRay though.
When working on a program that would continuously load images a similar
(perhaps the same) problem occurred. I checked my code hundreds of times
but couldn't find any error, then tried to eliminate all non related
routines until finally I was left with a program that would only load an
image file. When running for a long time it would slowly eat away
Windows memory as was show with the resource monitor (or whatever it's
called).
There was nothing in my program I could change to avoid that (well, I
found a solution, but that's not relevant here).
So there may indeed be a memory leak occurring when you render
animations with POVRay that need to load a lot of images. The solution
would probably be not to reload image maps for each scene but to keep
them in memory.
Just my 2.5 cents.
Remco
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