POV-Ray : Newsgroups : povray.general : Problems with mesh2 and uniform normals : Re: Problems with mesh2 and uniform normals Server Time
7 Nov 2024 11:30:56 EST (-0500)
  Re: Problems with mesh2 and uniform normals  
From: John VanSickle
Date: 19 Oct 2003 14:27:03
Message: <3F92D770.C9F3C5F@hotmail.com>
Christopher James Huff wrote:
> 
> It does seem a very strange thing to do.

I found an application where this is reasonable.  When modeling
polygon meshes, one might want several triangles to appear as if they
were one face, even when they aren't co-planar.  Giving them a
different normal that is uniform across the face is the best way to
do this, but the optimization nukes that.  I learned this the hard
way while working on the new surface subidivsion macros.

Regards,
John


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