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Christopher James Huff wrote:
>
> It does seem a very strange thing to do.
I found an application where this is reasonable. When modeling
polygon meshes, one might want several triangles to appear as if they
were one face, even when they aren't co-planar. Giving them a
different normal that is uniform across the face is the best way to
do this, but the optimization nukes that. I learned this the hard
way while working on the new surface subidivsion macros.
Regards,
John
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