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Christoph Hormann wrote:
> Nice, if you use less 'heavy' radiosity settings it will render faster
> of course. ;-)
You're right. I was meaning to fix the textures anyway, so I guess I can
take a hit on radiosity quality.
> You can find some discussion about inclusion in megapov in the original
> announcement thread - with negative result for the moment so sum it up.
> If you would like to write some user documentation for it that would
> already be a large step forward.
Okay, I'm starting a new thread in the patches section.
> But you should also note that the blob2 object renders much slower than
> the regular blob.
*Much* slower? I thought it was slightly slower..... At least it's still
faster than using isosurfaces, right?
> Christoph
>
--
Samuel Benge
stb### [at] hotmailcom
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