St. wrote:
> Hi Gena, could you give a quick explanation as to how one actually
> renders a mesh tree in PoV?
It would be very helpful to see your scene.
In general, you should not do anything special to
render mesh tree. All textures are declared in
the same include file as mesh itself.
If it's not so difficult could you show your source?
Just leave there camera, light source and tree
declaration.
Thanks!
Gena.
P.S. I suppose you didn't set black colors
for bark and leaves :)
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