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Gilles Tran wrote:
>
> Well, we sent messages and press releases to several web sites and forums
> (computer graphics, magazines, slashdot etc.). We got at best a few nice
> comments, but often it wasn't acknowledged at all. I sent it to a website
> specialised in art in space, for instance, and got no reply... The folks at
> DAZ3D (who made the kid model) didn't want to carry the story because they
> thought that the "making of" was too critical of the model! After a couple
> of weeks of trying to get this story getting known without much results I
> personally called it quits. We certainly hoped it would snowball somehow but
> that didn't happen.
> I think now that while the rendering-in-space story makes sense for POV-Ray
> users, it's too abstract for those who don't know about computer graphics so
> the pic is just an image among many others ; for those who know CG (but
> don't care about POV-Ray) the image itself isn't good enough to be noticed,
That's bad. An area where i would have imagined a chance would be the
'use of open source software in space' but apart from other things i guess
POV-Ray is not popular enough in the OSS-Community.
I could even imagine the picture is too artistic for a lot of people.
Something more CGish could have earned more appreciation from people
interested in the computer/space exploration field. I don't really agree
that the objective quality of the scene makes much of a point here but i
suppose the connection between the picture and the 'story' is too subtle
(which i consider as a very nice aspect) to be noticed at the first
glance, without reading the text.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 17 Jun. 2003 _____./\/^>_*_<^\/\.______
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