|
|
bardland wrote:
> So; the question I'm asking is this:
> Is there a way to increase the distance to the "far clipping plane" of the
> camera in povray?
No, it is hard coded into the program.
> Of course I can scale everything down, that works as a workaround, but I'm a
> curious guy, and it would be interesting to learn why povray works in this
> way.
Floating point accuracy. There is a set epsilon values used to avoid mathematical
inaccuracies. Very large values, such as those used in astromonical distances,
exceed the set epsilon value.
--
Ken Tyler
Post a reply to this message
|
|