ScottishPig wrote:
> Simple as it may be, I rather like it. Perhaps you should write a tutorial
> on how peons like us newbies can make it.
There is nothing special just check the source. It's really very simple
code :) But despite its simplicity I believe that that technique can be
used for very complicated clouds. I'll try to prove that whenever
I have time :)
More likely you have to increase max_trace_level for very
complicated cloud(s). Also if you place several mesh
elements in the same plane (e.g. x-y) and if they overlap make
sure that you have a small gap between those elements (e.g.
z*0.00001)
I created this cloud manually. Just scaling rotating and translating
the basis mesh element. For simple clouds that's OK. But I think
that more complicated plumpish clouds should be created by
macros. I just don't know any appropriate algorithm for that :(
Using several mesh elements with slightly different hues you
can get good looking colorful cloud(s).
One of the advantages of this technique - clouds look the same
way in any resolution. Another advantage - mesh nature of
the cloud. As a result you can fill by such clouds the whole sky
without any impact on memory.
Gena.
Post a reply to this message
|