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Gilles Tran wrote:
>
> IIRC, Philippe Debar's macro works by creating a faceted sphere and
> assigning a different texture to each facet, and both operations are quite
> slow (it's like building a giant bitmap pixel per pixel).
But it will render fairly fast which is the most important thing (a
sky_sphere with a image_map pigment could be even faster but this will
have problems with limited dynamic range with current POV-Ray of course).
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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