> I don't understand what would be the use.
> AFAIK HDRI data have only effect on reflections and global illumination.
> No such things are used in the OpenGL program. When you look directly
> to an unmodified HDRI image, you don't see any difference between it
> and a regular image, and that's basically what is seen in the OpenGL
> program: The environment map itself.
>
Hey, why don't we build an OpenGL game completely stuffed with povray
textures! =)
--
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/
Post a reply to this message
|