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> Here are snapshots of my school project, where I used this exact same
> technique.
> The first image is the actual environment map rendered with POV-Ray.
> The next four images are snapshots from the OpenGL program.
Very... Impressive!
I've read your code and you seem to have only 16^2 polygons for your
skySphere, am I right? Well, I have 10^2, it might explain the
jaggyness, but I do believe my code is not as optimal as yours! =)
I'm also afraid, I don't understand much of too-much-3D-geometry! Would
you let me use the function you wrote in my program, so I can show you
how I can make its use look much much more intense?
I'm currently writting a little EyeCandy program, it's much like a
screensaver, and the story goes like this: Feel the Explorer in the
Need for Speed! Two of which are two of the many symbols of a human mind.
Currenlty, I'd say I'm 40% done with this, if I could use your code for
the skysphere, I would jump to 60%.
Warp, do you agree?
Xilo
--
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/
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