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Warp wrote:
>
> Here are snapshots of my school project, where I used this exact same
> technique.
> The first image is the actual environment map rendered with POV-Ray.
> The next four images are snapshots from the OpenGL program.
I suppose your system does not use high dynamic range image data. In this
situation this would be a good idea (not sure if and how this could be
handled in OpenGL though).
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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